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Guérisseuse Druide (Points de capacités de skill passif).

 
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MessagePosté le: Lun 25 Oct - 14:30 (2010)    Sujet du message: Guérisseuse Druide (Points de capacités de skill passif). Répondre en citant

Cleric passive skills

Magic Protection
Requirements Level 32, 2 stat points in Constitution
Skill Level 1
2
3
4
5
SP Cost
( Total ) 
11
( 11 ) 
15
( 26 ) 
25
( 51 ) 
60
( 111 ) 
216
( 327 ) 
Increase Defense 10
25
45
70
100
Helpful Note Permanently increases magical defense when a scepter is equipped.


Arcane Knowledge 2
Requirements
Level 35



Skill Level
1




SP Cost
( Total ) 
110
Citation:
( 110 )
 




Increase Defense
120



Helpful Note
Permanently increases physical defense.



Mana Barrier
Requirements Level 38, 17 stat points in Constitution
Skill Level 1
2
3
4
5
SP Cost
( Total ) 
11
( 11 ) 
13
( 24 ) 
22
( 46 ) 
52
( 98 ) 
194
( 292 ) 
Increase Evasion
5
10
15
20
25
Helpful Note Permanently increases close-range physical evasion


Rise Mana 2
Requirements
Level 41



Skill Level
1




SP Cost
( Total ) 
150
( 150 ) 




Increase
+12/second



Helpful Note
Permanently increases your mana regeneration rate. Note that the +12/second increase given by this skill is not added on top of the +10/second increase given by the Healer passive skill Rise Mana. It is simply an upgrade to it.

Magic Research
Requirements
Level 50
Skill Level
1
2
3
4
5
SP Cost
( Total )
 
21
( 21 ) 
31
( 52 ) 
51
( 103 ) 
110
( 213 ) 
360
( 573 ) 
Gold Cost
( Total ) 
0
-
-
-
-
Increase Attack
10
20
30
50
70
Increase Defense
26
52
78
104
130
cont'd
Requirements Level 81
Level 108
Level 116
Level 124
Level 130
Skill Level
6
7
8
9
10
SP Cost
( Total )
 
400
( 973 ) 
1,000
( 1,973 ) 
1,300
( 3,273 ) 
1,600
( 4,873 ) 
2,000
( 6,873 ) 
Gold Cost
( Total )
 
0
80,000,000
( 80,000,000 ) 
160,000,000
( 240,000,000 ) 
240,000,000
( 480,000,000 ) 
300,000,000
( 780,000,000 ) 
Increase Attack
100
130
160
190
220
Increase Defense
160
190
220
250
280
Helpful Note
Permanently increases magical attack and physical defense. Scepter does not need to be equipped for this skill to work.

Cure Resource
Requirements
Level 60
Skill Level
1
2
3
4
5
SP Cost
( Total )
 
30 
( 30 ) 
40
( 70 ) 
68
( 138 ) 
163
( 301 ) 
588
( 889 ) 
Increase Health
100
170
250
320
400
Increase Mana
20
40
60
80
100
Cure Resource cont'd
Requirements Level 90




Skill Level
6




SP Cost
( Total )
 
600
( 1,489 ) 




Increase Health
500




Increase Mana
150




Helpful Note
Permanently increases maximum health and mana. Scepter does not need to be equipped for this skill to work.



Intelligence of Healer
Requirements
Level 146 Level 156


Skill Level
1
2



SP Cost 
( Total ) 
1,460
( 1,460 ) 
1,560
( 3,020 ) 



Gold Cost
( Total ) 
100,000,000
( 100,000,000 ) 
200,000,000
( 300,000,000 ) 



Increase
10 20


Helpful Note
Permanently increases Intelligence.

Grand Total
  • The total SP needed to max out all of these skills is 12,361.
  • The total gold needed to max out all of these skills is 1,140,000,000.

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